Looks this only has 2GB RAM, that’s more than enough for a DIY homeserver, but if you’re going to actually use the GPU, 2 GB RAM might create significant bottlenecks.
If you observe the ARM gaming ecosystem, you see smartphone are the most common gaming device on the planet… “Android Linux” (quotes for emphasis) is not recognized, in the Linux sphere, mostly because proprietary driver (in the gaming context: GPU’s drivers).
If we accept “Android as Linux”, Linux is the most common gaming platform (beyond Windows), if we don’t… Linux is just a niche in the gaming industry.
You can see where the problem is: if every Android smartphone was capable to “install” any regular Linux distro, tides could change in a glimpse. If not Valve Gaming, there may be Samsung Gaming… and so go on…
I do not really consider Android to be “Linux” (in terms of what it stands for). It’s a proprietary operating system from Google that uses an open source kernel.
I understand what you mean; but Android isn’t even a regular proprietary either: you can’t build the like LineageOS or Amazon’s Fire OS with iOS or Windows Mobile (Apple or Microsoft will sue you; Google can’t).
Anyway, the point is not Android itself: but Linux’s opensource stacks access to the GPUs (with OSS drivers) beyond AMD, Intel and Nvidia.
That’s true, but I think we need to move beyond half measures and in a way, now is the perfect time to do this.


