• neatchee@piefed.social
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    7 days ago

    I worked there for 8.5 years, including when this place was built.

    Bungie thought they were getting a jump start on things when they pulled the trigger on this project at the start of COVID, when they first sent everyone home. At the time, Bungie was I think over 1000 employees, across development, incubation, administrative, IT, marketing, publishing, etc.

    Less than 200 people ever really returned to office. Hybrid/remote became the norm at Bungie.

    I thought when Sony bought Bungie they’d move some other Seattle studios into the building.

    It only makes sense at this point to lease space out.

  • tquid@sh.itjust.works
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    7 days ago

    They’ll be happy once we’re all indentured servants paid only in the most basic shoe-box housing and gruel.

  • Sanctus@anarchist.nexus
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    9 days ago

    It reflects how Bungie, as a studio, has made no less than 2 completely iconic game franchises. Yet they still have to sell themselves to publishers to stay afloat. Something is wrong there.

    • frongt@lemmy.zip
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      7 days ago

      Past sales don’t pay today’s bills. I suppose they could rehash Halo every other year like Call of Duty, but I don’t think anyone would like that.

      • Sanctus@anarchist.nexus
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        7 days ago

        Destiny 2 was free-to-play. It lived off the Eververse and seasonal pass sales. Those haven’t gone away in-game.

  • jontree255@lemmy.world
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    9 days ago

    It reflects Bungie not making any money because Pete Parsons needed more cars and because they made a game no one wants to play.