I am aware there must be exceptions but they must be incredibly few and far between as I can’t name one nor anyone I know.
Even Stardew Valley reaches a point where you need to occupy space with all sort of machines and contraptions in order to win the game, so I can’t name it as a candidate.
The easiest argument for this is that such a game would be boring. But unless one gets created, we’ll never know.
I have a board game where you have to plant a forest and create the conditions to rebuild the ecosystem, while preventing forest fires. It is complex and requires strategy.
I could see something along the lines like this in a computer game, with added challenges.
In my hobby of writting, I make an effort to insert ideas like this. I’m so tired of enshrined violence and destruction of all kinds.
It’s easy to view destruction. Disaster movies make excellent pop corn eating time. But when the monsters get killed or go away, the action ends and heroes won someone has to pick up the pieces. And that is a lot more complex afair.


It might not be quite what you’re talking about but I really enjoyed Ultros. It’s mainly a normal metroidvania, but there’s an aspect of restoration where you plant trees that will grow in the next time-loop, and you can feed the creatures so they stop being hostile.