Kotaku is going to Kotaku. Don’t feel FOMO, the game is not all of that.
The game has a little boost in players every time they release some bigger package, but then drops significantly. I imagine their numbers will soar when they add lootboxes and market access. And the number of bots will increase significantly.
Despite a bunch of technical problems, like being rerouted to a server in Amsterdam with a jump first in Buenos Aires. The game design is a massive time waste, and all decisions from past year made matches way longer (if it was not hard enough to find a team that want to end the game when we are at advantage). My last matches before ditching it were taking ~40min, that is too much for a team shooter.
I guess they are going for the “MOBA” time length, what is bad. I also ditched MOBAs when match length went from 12~15min to 30~40min.
Now imagine playing two +40min matches in a row with the same salty players (common in MOBAs) with no away to avoid them on your team in the queue. At least you can mute and report.
I’ve been playing it for over a year now, started when they were still experimenting with 4 lanes. I’ve absolutely loved every decision they’ve made with it so far, and really feel it will eventually become a MOBA juggernaut, both for casuals and within the esports scene.
I think Deadlock might be a “launch” title to the Steam Machine. As in advertisement, not exclusivity. Maybe they open the flood gate with the launch of the Steam Machine?
Still no release date tho… I was hoping there’d at least be some kind of open beta soon… but no, still waiting to play
Pm me your steam and I’ll invite you if you want





