This release improves support for the D3D6 frontend, while fixing up and adding features on top of the existing D3D7 implementation, and, since D3D6 is... a bit less experimental now, something had...
I’m playing a lot of older titles nowadays (2010-2018 releases) and I’m amazed by how much better these games work on Linux. I remember playing Fallout 4 last year. On Windows, I’d hit about 80-90 fps with a TON of stuttering. Under Linux, I had stable 120. DXVK really works wonders sometimes. Funnily enough, for many older titles there are guides on how to use DXVK on Windows for better performance.
It’s not going to take long until Linux is better at running Windows games than Windows itself, especially for older games.
On some hardware and software combinations, this is already true for even recent (2020+) games
I’m playing a lot of older titles nowadays (2010-2018 releases) and I’m amazed by how much better these games work on Linux. I remember playing Fallout 4 last year. On Windows, I’d hit about 80-90 fps with a TON of stuttering. Under Linux, I had stable 120. DXVK really works wonders sometimes. Funnily enough, for many older titles there are guides on how to use DXVK on Windows for better performance.
DXVK really works around a ton of issues and oddities in older games that Windows and gpu manufactures barely, if ever, fixed.
And all because Valve hired/pays the guy who started it as an attempt to play Nier Automata on Linux (which itself is a fairly janky port)