Proton is basic infrastructure for Steam Deck (which runs Linux). Valve has sold millions of units that I doubt would have been sold without Proton. There’s just a ton of games that will never be ported to native Linux.
Proton isn’t only Valve’s doing though. It’s heavily built on top of Wine which is a very mature open source project that has seen extensive leadership and contributions by CodeWeavers.
Epic doesn’t do a single thing that doesn’t directly result in profits. Features are only added off they can derive income from them. Lawsuits are filed so they can take a larger percentage of profits. Even his twitter posts are mainly about him getting a larger cut, when he isn’t defending AI child porn.
Valve is very old school in their ‘keep improving your offering and it will work out’ way. Usually companies like that get bought out and their name run into the ground. It sadly happens in all industries, from Samsonite luggage to BioWare games and even service companies.
None of what I wrote was intended as a defence of Epic. I don’t like the company at all these days. The last game of theirs that I played was Gears of War. I loved the original Unreal but that was so long ago they might as well be a completely different company.
Anyway I think Valve has some kind of gamer reality distortion field going on. Gamers step up to defend it the way Apple fanboys defended Apple back in the Steve Jobs days. Have people forgotten that Gabe is a billionaire who just got another megayacht?
Proton is a really cool project and Valve has contributed a lot to it but it’s not charity. Valve profits a ton off Proton because it supports game sales on Steam. Linux and SteamDeck users buy a lot more games because of it, games they otherwise couldn’t even run.
The fact that Proton is open source was only partly Valve’s choice. The project is based on Wine which has an LGPL 2.1+ license, which requires Valve to release the source code to their modifications of Wine itself. The extra Proton parts don’t have to be open source, but in practice it creates a lot more work for Valve if they have to maintain their modifications as a fork rather than upstreaming as much as possible.
Sorry if I took it the wrong way. I can see some common ground in Steam vs others and Apple vs others since both focused on the user experience against really poor competition in that area, though Apple has a helluva stronger walled garden.
I do think fanboying a for profit company is silly, but a lot of this is also driven by hate for Epic’s CEO. Epic’s just another business that wants to make money and that alone isn’t the reason people keep backing Steam on these threads. People shit on them because their CEO is an asshole who spends a lot of time bitching about other storefronts while their own still sucks 7 years after release despite the company raking in billions. Guy tries to act like he’s some underdog despite Unreal engine having a greater stranglehold over game development.
Meanwhile Steam is a feature rich platform with a bunch of features that regular C-suite types would never green light because they don’t have a direct ROI.
Direct profit is the main driving factor for decision making by C-suite types. EGS is a great example of this: it has the very bare bones of what constitutes an online store, you can see products and make purchases. Almost everything else is half assed and tacked on. It’s frankly amazing that a system like Steam exists when they could (and still could) enshittify really badly.
I don’t see how SteamOS is any different from iOS in this regard. Apple spends a ton of resources developing APIs to support all kinds of optional functionality that 3rd party developers can take advantage of. None of it earns any direct profit.
Apple directly makes money off iOS apps and in most of the world you can only buy via their store. On the other hand, I can and do buy games from GoG and run them just fine on my Steam deck and can still benefit from proton.
The only reason I buy most of my games from Steam is they make things even easier than buying from GoG.
Not sure why “direct profit” is important.
Proton is basic infrastructure for Steam Deck (which runs Linux). Valve has sold millions of units that I doubt would have been sold without Proton. There’s just a ton of games that will never be ported to native Linux.
Proton isn’t only Valve’s doing though. It’s heavily built on top of Wine which is a very mature open source project that has seen extensive leadership and contributions by CodeWeavers.
Epic doesn’t do a single thing that doesn’t directly result in profits. Features are only added off they can derive income from them. Lawsuits are filed so they can take a larger percentage of profits. Even his twitter posts are mainly about him getting a larger cut, when he isn’t defending AI child porn.
Valve is very old school in their ‘keep improving your offering and it will work out’ way. Usually companies like that get bought out and their name run into the ground. It sadly happens in all industries, from Samsonite luggage to BioWare games and even service companies.
None of what I wrote was intended as a defence of Epic. I don’t like the company at all these days. The last game of theirs that I played was Gears of War. I loved the original Unreal but that was so long ago they might as well be a completely different company.
Anyway I think Valve has some kind of gamer reality distortion field going on. Gamers step up to defend it the way Apple fanboys defended Apple back in the Steve Jobs days. Have people forgotten that Gabe is a billionaire who just got another megayacht?
Proton is a really cool project and Valve has contributed a lot to it but it’s not charity. Valve profits a ton off Proton because it supports game sales on Steam. Linux and SteamDeck users buy a lot more games because of it, games they otherwise couldn’t even run.
The fact that Proton is open source was only partly Valve’s choice. The project is based on Wine which has an LGPL 2.1+ license, which requires Valve to release the source code to their modifications of Wine itself. The extra Proton parts don’t have to be open source, but in practice it creates a lot more work for Valve if they have to maintain their modifications as a fork rather than upstreaming as much as possible.
Sorry if I took it the wrong way. I can see some common ground in Steam vs others and Apple vs others since both focused on the user experience against really poor competition in that area, though Apple has a helluva stronger walled garden.
I do think fanboying a for profit company is silly, but a lot of this is also driven by hate for Epic’s CEO. Epic’s just another business that wants to make money and that alone isn’t the reason people keep backing Steam on these threads. People shit on them because their CEO is an asshole who spends a lot of time bitching about other storefronts while their own still sucks 7 years after release despite the company raking in billions. Guy tries to act like he’s some underdog despite Unreal engine having a greater stranglehold over game development.
To quote an old comment of mine:
Direct profit is the main driving factor for decision making by C-suite types. EGS is a great example of this: it has the very bare bones of what constitutes an online store, you can see products and make purchases. Almost everything else is half assed and tacked on. It’s frankly amazing that a system like Steam exists when they could (and still could) enshittify really badly.
Link to my other comment.
I don’t see how SteamOS is any different from iOS in this regard. Apple spends a ton of resources developing APIs to support all kinds of optional functionality that 3rd party developers can take advantage of. None of it earns any direct profit.
Apple directly makes money off iOS apps and in most of the world you can only buy via their store. On the other hand, I can and do buy games from GoG and run them just fine on my Steam deck and can still benefit from proton.
The only reason I buy most of my games from Steam is they make things even easier than buying from GoG.