• MadhuGururajan@programming.dev
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    7 days ago

    The only way to actually liberate games is to publish sources liberally. This includes enforcing hard copyleft licensing.

    that’s a herculean task. devs and artists already suffer from low wages and overwork. And making games is quite labour intensive.

    you can publish sources and potentially struggle to make enough money. interesting games are dime a dozen, even rarer in indie scenes that also make it open source.

    solve this and we can agree it’s the ONLY way. Until then you gotta pay for binaries.