• borari@lemmy.dbzer0.com
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    17 hours ago

    Not trying to change your mind because if you don’t like it you don’t like it, but the fame was developed and play tested as a PvE game. It was slated for release before The Finals. The playtesting revealed that the game was just not fun. The developers, the play testers, everyone involved felt it was boring. They delayed the game and created what was released.

    I understand not personally enjoying what was released, but Embark made a decision to change the gameplay during development on their own, they weren’t forced to by a publisher or anything, and they didn’t renege on any promise or anything.

    • Washedupcynic@lemmy.ca
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      17 hours ago

      The stuff I read about the play testing indicated it was PVE. I didn’t do enough research before purchasing, no argument there. I happen to actually enjoy fighting the arc, and I really enjoy when I can play co-operatively, and do things like save someone that’s pinned down by ARC, or help others down bastions, bombadiers, and matriarchs. Getting shot in the back after I’m soloing arc and my shield is down isn’t fun. Getting shot even after I say I’m friendly, and I can’t defend myself, or else trigger the algorithm to put me in more pvp matchups isn’t fun. If it was already tested as a PvE game, I don’t see why they can’t give us PVE and PVP lobbies. Letting players decide if they want to risk PVP or not.