Yeah I mean, that sounds reasonable. There is a big difference between generating all your game assets with AI and using Claude to refactor methods and write docs.
Big difference but I would argue both require disclosure because I will opt out of any of it. Add it to the long list of bullshit in the gaming industry I will not condone with my money.
You’ll need to opt out of pretty much anything digital than because almost every business is has employees using AI is some form or fashion since it’s shoved down everyone’s throats so hard.
Even pure AI art is unenforceable unfortunately. Like any form of cheating, some will be amateurish and obvious. But others will be sophisticated, skilled, and will simply blend into a gray area where you can’t easily define a line.
How much “AI tool assistance” does it take before it’s called “AI generated content”? It’s totally arbitrary, and in many cases it’s going to be completely unenforceable.
That doesn’t mean it has no value, but it does mean it’s not a silver bullet and no amount of tweaking is going to make it one. We can quickly use it to take out the obvious slop, the well-crafted examples will pass beneath anyone’s notice, and when examples fall into the gray area we’ll all bounce around inside with arguments about who we believe and how much is normal and acceptable until we eventually reach an arbitrary, per-game consensus, or maybe adjust the “rules” a little to accommodate them, but nothing really changes, we’ll probably be arguing about whether games contain “too much AI” for decades now and there will never be a clear solution or answer.
Sometimes it is, sometimes it’s not. Better to make the rule and enforce it where they can than to just forget about it. Maybe some honest devs will disclose it.
While on principle I don’t care about people using llms to refactor code in my games, I still think that the AI is inevitable narrative is a bit jarring and that study in particular has a huge conflict of interest issue.
Just uninstall all games made after 2022 then, because I can assure you llm’ have been used for code in some capacity in every game. But I would argue there is a big difference in using AI for assert generation. And using it to help read docs or getting ideas for refactoring some code etc
Can I ask why you think that? AI has stolen code and art and is regurgitating both without any credit or attribution to the originators. What makes art different from code in your opinion?
There is a big difference, and I’d argue the Claude refactoring is worse. Content was already pursuing the common denominator. But open source was a place where you could actually bring some nuance, examine things in detail, and build a shared understanding of deeper truths. But why bother with the icky social factors of working together to build something with people all around the world that can evolve and last for 10+ years, when you can boil a swimming pool to produce a half-baked one-off solution instead?
Yeah I mean, that sounds reasonable. There is a big difference between generating all your game assets with AI and using Claude to refactor methods and write docs.
Big difference but I would argue both require disclosure because I will opt out of any of it. Add it to the long list of bullshit in the gaming industry I will not condone with my money.
You’ll need to opt out of pretty much anything digital than because almost every business is has employees using AI is some form or fashion since it’s shoved down everyone’s throats so hard.
Anything that I find that’s digital and uses AI, I do opt out of, thank you.
I called an HVAC company several weeks ago and they had an AI agent answer the phone. I hung up and called someone else. No problem.
You better stop using lemmy or your lemmy client then.
Odds are astronomically high that they’ve used AI at some point on its development.
The problem is that it’s unenforcable. I bet that’s one of the reasons valve is rephrasing.
Even pure AI art is unenforceable unfortunately. Like any form of cheating, some will be amateurish and obvious. But others will be sophisticated, skilled, and will simply blend into a gray area where you can’t easily define a line.
How much “AI tool assistance” does it take before it’s called “AI generated content”? It’s totally arbitrary, and in many cases it’s going to be completely unenforceable.
That doesn’t mean it has no value, but it does mean it’s not a silver bullet and no amount of tweaking is going to make it one. We can quickly use it to take out the obvious slop, the well-crafted examples will pass beneath anyone’s notice, and when examples fall into the gray area we’ll all bounce around inside with arguments about who we believe and how much is normal and acceptable until we eventually reach an arbitrary, per-game consensus, or maybe adjust the “rules” a little to accommodate them, but nothing really changes, we’ll probably be arguing about whether games contain “too much AI” for decades now and there will never be a clear solution or answer.
Sometimes it is, sometimes it’s not. Better to make the rule and enforce it where they can than to just forget about it. Maybe some honest devs will disclose it.
https://www.reuters.com/business/nearly-90-videogame-developers-use-ai-agents-google-study-shows-2025-08-18/
Good luck finding a dev that doesn’t want to use/ isn’t forced to use / doesn’t lie about using AI tools.
Ar this point if we’re to shun all AI tools we might just give up the hobby.
Hi, dev here who doesn’t use AI.
deleted by creator
nothing is stopping me from making my own games without AI
There’s plenty of good games made before this gen AI nonsense started appearing.
While on principle I don’t care about people using llms to refactor code in my games, I still think that the AI is inevitable narrative is a bit jarring and that study in particular has a huge conflict of interest issue.
It will be worse in the future, because young people growing up with Ai will find it 100% acceptable. Not everyone off course…
I have considered it many times.
Just uninstall all games made after 2022 then, because I can assure you llm’ have been used for code in some capacity in every game. But I would argue there is a big difference in using AI for assert generation. And using it to help read docs or getting ideas for refactoring some code etc
Can I ask why you think that? AI has stolen code and art and is regurgitating both without any credit or attribution to the originators. What makes art different from code in your opinion?
There is a big difference, and I’d argue the Claude refactoring is worse. Content was already pursuing the common denominator. But open source was a place where you could actually bring some nuance, examine things in detail, and build a shared understanding of deeper truths. But why bother with the icky social factors of working together to build something with people all around the world that can evolve and last for 10+ years, when you can boil a swimming pool to produce a half-baked one-off solution instead?
Because it’ll be half-baked and one-off.