cross-posted from: https://retrolemmy.com/post/32212672
I am very happy to announce the full release of the
libre-open-source textbased, sandbox-style, storydriven, retro-style cyberpunk network-sandbox (more than a) game
Jailbreak Katana
here, today exclusively on LEMMY.
Let me first thank you, because lemmy is indeed a healthy project. The people were helpful and friendly here. The mods did their job and the overall experience is very good.
Then, let me thank all the open source projects that made this Masterpiece possible. There are too many to name them all, so - just check the dependency list of the project.
I am also speaking in the name of the artists behind this project, which you can discover on your journey throuh the ITP-network (~ the game world) - we are all very proud to be here with you today.
Yes, this is a historical moment: and like always, when a new era of art has begun, it is a moment of silence - not a big event …
anyway - enough of the chit chat … GOOD LUCK, HAVE FUN!
edit: due naming issues the repo has been moved to: https://codeberg.org/ennix/hypercore
sorry for the inconvenience
edit: I choose the orginal name by heart, but it could lead to future trouble ; it’s better that i changed it right now.
edit:
The outpost node #1,2,3 will now switch from “release mode” to “intermediat mode” [UTC-Sun18-20] (due energy shortage)




Definitely going to check it out when I have time, but I’m curious how it can be “sandbox-style” AND story-driven at the same time?
thx for the question: the game client is basicly a universal-networking sandbox (imagine it as networking-minecraft) the story is about node-hopping and gathering information. There is a path that leads to a pay-off (but that path will be more and more hard to find, the later you join the network)
edit: more info, typos
Seems cool. Thanks a lot for the reply.