It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

  • CybranM@feddit.nu
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    3 days ago

    I don’t see how this would put any additional burden on smaller devs. Small teams usually don’t make always-online type games because they’re very complex and expensive

    • stickyprimer@lemmy.world
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      2 days ago

      Take Among Us. It is not some huge bullshit live service game, but it makes use of the internet. It was created by a small developer.

      The game includes local network play which is a good thing because I assume it would have to under this law, so it can play “offline.”

      Do we think that local network play was zero effort to include? Would it really have no effect on small developers if they all had to include this always?

      I know what you mean about small indie games being simple but the reality is a little more complex than that image. Small developers do also create online games. They aren’t big shit shows like Fortnite but that doesn’t mean they don’t use the internet.

      No one ever wants to hear that it’s more complicated than they think it is, but that’s the truth virtually all the time.

      I understand the core case that this man wants to stop. But laws have to be written for all, with precise language, and can’t just say “you know the kind of game we’re talking about.”

      And that’s where this gets difficult.

      • Axolotl@feddit.it
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        2 days ago

        If you can make a multiplayer game over the internet, you can make a multiplayer LAN mode or even share the server implementation or give API specifications to allow the community to make their server software

        • stickyprimer@lemmy.world
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          3 hours ago

          Yeah I think there’s some promise in “open the source” as a remedy here. Because that doesn’t really put any onus on the game maker. They can keep making games exactly as they do now, but if they want to utterly walk away from a title, they have to open the source.

          I think the complications with this would come from IP and copyright law, licensing, etc. for example, if the developer licensed any other software (or music or whatever) in order to make the game, do they actually have the rights to open source all of that? Perhaps not.

          It’s kind of like accelerating the public domain thing. Very interesting remedy for this situation, but extremely complex legally, I would guess.