Honestly the problem is that people have a problem with conceding games. Even bigger is that some people don’t want to let you concede the game and want to spend another 20 minutes winning. Playing competitive games like chess and Magic: the Gathering have taught me conceding is an acknowledgement of reality, not being a bad sport
Long format games like monopoly, risk, etc.
The game is dead long before it’s over.
You should try Axis and Allies if you think Risk takes too long.
Or Risktego - it’s a game of Risk, where each battle is determined by an individual game of Stratego.
That sounds AMAZING
Honestly, it kinda does sound like a fun game to play with friends over the course of a year.
At least axis and allies is fun :o
Honestly the problem is that people have a problem with conceding games. Even bigger is that some people don’t want to let you concede the game and want to spend another 20 minutes winning. Playing competitive games like chess and Magic: the Gathering have taught me conceding is an acknowledgement of reality, not being a bad sport
If you dont know when you have lost, you dont know the game well enough to play it seriously.
Conceding when you know you have lost is just respecting other players time. Same goes for letting your opponent to concede.
RISK
The main issue with those two is that players can lose and drop out before the game is over, and then have to sit around alone.
Player elimination seems to be less common in modern boardgame design. Probably because it just isn’t fun.
I once played a game of twilight imperium where one player got eliminated within a hour. The game lasted over ten hours…
Risk was great in black and white on the first apple macs.
Same game, nothing changed. But the quick outcomes of each war and troop movement is so easy that the game goes by fairly quickly.