“I think that the idea that the MMO crowd doesn’t exist is belied by the number of players who are still in World of Warcraft”
I want an MMO where social reputation actually matters. None of this phasing shit where you play with people you’ll never see again. MMOs need a sense of community. Modern WoW is just a single player game that lets you get cursed at by 12 year olds right now.
My MMO wishlist is more survival mechanics. Having to prepare before you leave town. Like in old WoW. You have enough food for you and your pet? Bullets? Potions? Leaving town was an event as was getting to the next one.
Yeah, looking back…25(?) years, Ultima online was my go-to
You could just be making a living by running a shop and stuff.
In that sense it really was like a second world.
We had meetings there, where we discussed and decided together how to proceed with the city or some current problems.The quests weren’t the main thing for me, much more the people there on this specific server
I think it really depends. People literally have significantly less time than they did in 2005 when WoW got big. People have to work longer or multiple jobs just to pay sky high rent and mortgage prices with long, stagnated wages.
I get wanting to bring back the nostalgia of a bygone era but these community mmo’s where they were very social were a gigantic time sink that most people simply can’t do now.
I had some good 50+ hours of fun in Farever, it’s an MMO lite type of game, nothing innovative, but very solid. I’m eagerly waiting for their next update.
Oh a tread about MMOs?
I guess I’ll shamelessly plug Foxhole. Not your traditional MMO. The community is small enough that a lot of people know each other. Also no subscription fee! Please join green team. 👍
I want a good MMO, but I also don’t want to pay a lot to play it properly.
Guild Wars 2
The big thing about MMOs is that they (try to) create communities, and being part of a community is a surefire way to make people stay.
Give too much freedom for a single player and the community as a whole falters. Give them enough to do without groups, but leave the “good stuff” as something exclusive to groups and don’t give dungeon finders or similar auto-grouping tools. I say this as someone who spent way, way too much time playing WoW like a single-player game
New World was super good. Amazon canned it when it was at its peak too.
Amazon canned it when it was at its peak too.
…what? Peak what, exactly?
I mean, New World was fairly good, but calling it peak when it was cancelled just smells of copium.
New World had two problems:
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It took too long to farm all the way to end game content and take part in the social mechanics that the game had been created for (open world war was super fun, and being part of one of the three factions was super cool as well, we had real rivalries on my server)
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They had no real understanding of how to actually monetize their game. It was originally supposed to be a one time purchase with cosmetics, but the cosmetics on the store all looked awful, and they completely ignored that a major part of MMOs is farming to look cool. The game basically died after they released a paid DLC (that cost more than the base game when it was released) that not only gated new content, but also removed content from the base game and made it dlc exclusive. First Light and Cutlass Keys were removed as areas from the base game, including an end game dungeon, and then made dlc exclusive. They also made the asinine decision of making mounts into dlc exclusive mechanic. This completely fractured the playerbase in two types of people: the ones who saw the writing on the wall, and the idiots who paid for the dlc.
Edit: formatting
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Anybody remember .hack? I want an MMO that is like how the animes and cutscenes portrayed it. Not necessarily that actual game.
The other thing I miss is the social experience and not having to worry about 12 yr olds or pedophiles ruining it.
My ideal MMO would be something like No Man Sky with the scale of Star Citizen. Star Wars Galaxies had the right idea but botched the execution.
The World was always what I wanted in an MMO, but now I probably want something more like Log Horizon
Make a SMALL mmo for heaven’s sake ! How many crazy scale MMOs need to fail before someone learns that lesson ? Make a really, really polished slice of an MMO, and build up from there.
Tbh I’d rather just play a really good Single Player game over any MMO. Level 5s RPG fantasy life comes to mind with how well it can beat anything multiplayer. I’m le tired of credit card simulators.
I like the multiplayer aspect though ! But I would settle for co-op.
MMOs (the kind that are actually good) require people to be social to function properly. Everyone wants to build single-player experiences that function as MMOs kinda sorta. It has a big impact on the quality of these games.
People are less social than they were 20+ years ago too.
The problem is the lack of innovation on the formula. Many MMOs are the exact same mechanics, quests, dungeons, with a different lore and graphics.
Ideally all classes should be able to farm alone, ideally the grind should not punish adults with limited time.
But I totally agree l, socialization is fundamental to it. I just miss new ways to make players socialize.
I miss Ragnarok Online in this regard, where sitting would recover hp, mp faster, making players often sit and talk while they wait to recover.








