I absolutely adore GOG for being like this, and for consistently applying pressure to publishers and other marketplace vendors alike.
I just also have A Steam Library with like 1200+ titles, and it’s measured in Terabytes. And butrot in my physical media will be non zero, in long enough timescale.
I consider my continued patronage of buying games to be my subscription costs to the platform vendors. 🤣
Yes! GOG is absolutely excellent!
For what it’s worth, Steam Support from Valve can absolutely issue refunds past the two weeks window, and I’ve done it for me in the past if the request was justified.
The inside two weeks window that everyone knows is just for a no-questions-asked refund as long as the hours count is below two played.
I’m glad to hear GOG has an even better method of handling.
The only way to be sure is to save it on a quartz matrix. Only issue is it’s read-only. Not rewritable ever. Once you etch your data into quartz that’s it.
Storage is amazing, though. All of human knowledge (so far) has already been etched into such a storage medium by the UN a few years ago. It fits in the palm of your hand.
I absolutely adore GOG for being like this, and for consistently applying pressure to publishers and other marketplace vendors alike.
I just also have A Steam Library with like 1200+ titles, and it’s measured in Terabytes. And butrot in my physical media will be non zero, in long enough timescale.
I consider my continued patronage of buying games to be my subscription costs to the platform vendors. 🤣
🥹
I’m not fixing it. 🤣🤣
GOG also has a 30 day refund policy which blows everyone else out of the water, and they’ve honored it the few times I used it
Yes! GOG is absolutely excellent! For what it’s worth, Steam Support from Valve can absolutely issue refunds past the two weeks window, and I’ve done it for me in the past if the request was justified. The inside two weeks window that everyone knows is just for a no-questions-asked refund as long as the hours count is below two played.
I’m glad to hear GOG has an even better method of handling.
Bit rot is already happening to my PS2 games. MGS2 is completely dead for me now. Its a copy I’ve had since I was a kid when it came out.
The only way to be sure is to save it on a quartz matrix. Only issue is it’s read-only. Not rewritable ever. Once you etch your data into quartz that’s it.
Storage is amazing, though. All of human knowledge (so far) has already been etched into such a storage medium by the UN a few years ago. It fits in the palm of your hand.
Or… you could just follow the 3-2-1 strategy with normal drives and regular scrubs. For most purposes (including a game library) that’s way better.
Let’s play a game, of how much this would cost today.
But I want my game library to survive the sun’s expansion!
Archive multiple copies with something that has error-correcting codes. Use btrfs, zfs, par2, rar, raid-5, DVDs etc