I wrote mobile apps from 2005 to 2019, first on WinCE/Windows Mobile and then iOS. Briefly in 2010 I wrote a TV Guide-type app for Blackberry. Up to that point I had had nothing but contempt for Blackberry but that experience really changed my mind almost instantly. The keyboards on those devices were just so incredibly good, and even though the screens were tiny, the trackball was a fantastic pointing device that allowed pinpoint precision even on that tiny screen (cleaning the trackball was definitely disgusting but you didn’t have to do it all that often). Under the hood those devices were really impressive as well; I don’t think anybody appreciated how much memory they actually had and how fast the processors really were.
A minor weakness was that RIM chose 16-bit color for the displays early on, which gave a crappy look especially for videos (which were really too tiny to watch anyway). Halving your video RAM requirements maybe made sense in 2000 but it was a terrible decision just 18 months later (according to Moore, anyway). The major weakness, though, was the shitty development environment. The built-in controls provided by the framework were terrible, but the worst part was that any time you attempted to compile your app, each module incorporated into it had to be independently signed by RIM’s servers. On a good day, the signing process would take 10-15 minutes, while on a slow day it would take upwards of an hour or maybe never happen at all. And this was even if you’d made a one-line change to your code.
RIP RIM, but I’d like to see the keyboards coming back. Also the trackwheels.
I wrote mobile apps from 2005 to 2019, first on WinCE/Windows Mobile and then iOS. Briefly in 2010 I wrote a TV Guide-type app for Blackberry. Up to that point I had had nothing but contempt for Blackberry but that experience really changed my mind almost instantly. The keyboards on those devices were just so incredibly good, and even though the screens were tiny, the trackball was a fantastic pointing device that allowed pinpoint precision even on that tiny screen (cleaning the trackball was definitely disgusting but you didn’t have to do it all that often). Under the hood those devices were really impressive as well; I don’t think anybody appreciated how much memory they actually had and how fast the processors really were.
A minor weakness was that RIM chose 16-bit color for the displays early on, which gave a crappy look especially for videos (which were really too tiny to watch anyway). Halving your video RAM requirements maybe made sense in 2000 but it was a terrible decision just 18 months later (according to Moore, anyway). The major weakness, though, was the shitty development environment. The built-in controls provided by the framework were terrible, but the worst part was that any time you attempted to compile your app, each module incorporated into it had to be independently signed by RIM’s servers. On a good day, the signing process would take 10-15 minutes, while on a slow day it would take upwards of an hour or maybe never happen at all. And this was even if you’d made a one-line change to your code.
RIP RIM, but I’d like to see the keyboards coming back. Also the trackwheels.