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Joined 3 years ago
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Cake day: July 2nd, 2023

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  • I miss old Rooster Teeth. I rarely go back to it, but I go on a little watch spree every few years.

    I’d also include Masahiro Sakurai on Creating Games. Incredible channel that was run by the man himself. I’ve learned so much about the developer side of things from his channel. Sadly he ended it a few years ago because he felt like he was able to talk about pretty much everything he wanted to touch on. And he had to get working on Kirby Air Riders.

    A couple other small ones would be:

    Scykoh- Made a series called Glitchfest where he would break down and show off significant bugs/glitches in games. Similar to A+Start.

    Jasper- A guy who broke down how Nintendo created certain elements of their games. Very informative as well, but he only made a handful of videos and then just randomly stopped a few years ago.

    Sp0ntanius- Musician who made creatively edited Zelda music covers. He actually still uploads the occasional video. But he often doesn’t upload for several years at a time.




  • He chooses not to take his prescribed medication to help with his symptoms, and then makes it everyone else’s problem. Should Kim K have not divorced him because they’re just his mental health problems? At a certain point, you do have to hold people accountable and they cannot use mental health as an excuse for acting like a piece of shit. And I’d argue that as a celebrity with a massive following, he has a much larger responsibility to keep his shit in check than the average person. Trump is psychotic and delusional too, does that mean no one should take his political statements seriously? No excuses for Nazis or Nazi sympathizers.




  • The game is focused around providing the player freedom. From the moment you finish the tutorial you can go anywhere on the map, including straight to the final boss. But it’s not just about where you can go. They also spent a lot of time creating a highly robust physics system that would allow players to solve problems in creative ways. They also wanted it to feel intuitive so players would naturally experiment once they had an idea. Eg. Setting grass on fire to create an updraft and allowing a player to quickly gain height in combat or to solve a puzzle. This was incorporated into every aspect of the game and it creates a unique mix of simplicity and depth. Its tied to basically all the objects in the game, even in combat. You can actually swing a weapon to deflect a small rock thrown by a bokoblin, rather than it just being an attack that hits or misses. They also combined this with a robust cooking system that also encourages experimentation. They wanted you feel like a genius when the crazy idea you had actually worked.