

I’ve been using Limo and I like it; it’s quite flexible but not very noob friendly, which is a two part problem.
First is how deployers work and which ones you should set up (not easy to intuit).
The second is inconsistency. Primarily in packaging from mod authors: archives based on path structure of game root ./*, library root ./game/*, partials inside the game folder hierarchy game/folder/./*, loose files, … And unavoidably: sometimes mods include INI or other game related files that go somewhere else entirely…
All of that is manageable, but not easily, especially for people who just want to click to install a mod like how the Steam Workshop works.



Once I got the hang of deployers (and got used to repacking poorly packaged mods…), I found Limo to be better than managing mods manually… But yeah, the windows alternatives have way better UX