

Even outside of the content being viewed, there may be a huge difference in effect depending on who is viewing it. Almost all of the current studies are on University students, probably western demographic most able to socialize with others due to need, proximity, and free time. Debatably, they’re also among the most impressionable groups as well, given that they’re still not fully grown and are in the middle of trying to figure out and plan their lives. Intuitively, this would mean they’re more able to take advantage of their time off social media, and more impacted by their time on it.
This begs the question of if the effects will be the same in other populations. For example, in populations that are less able to socialize, does social media help reduce the burden, and if so, what platforms or elements have this effect versus more negative effects.
It is not. Its a separate game, with its own engine and unique content. It’s just inspired in part, by Minecraft.