

Uh, what? The Ayn Rand garbage philosophy? I’ve never heard that and don’t see how that jibes with a free, crowd sourced encyclopedia…


Uh, what? The Ayn Rand garbage philosophy? I’ve never heard that and don’t see how that jibes with a free, crowd sourced encyclopedia…


Complete non-story. The Deck has been out for years for this verification to mature and it’s usually less about specs (in the age of FSR/DLSS etc.) and more about “can this game be played with this control scheme comfortably” which is not an issue for the Steam Machine since it’s just a PC.


It’s always great to see someone scratch their own itch, so kudos. However, I’m curious what the actual pain point is? Does your mouse not sample fast enough? Noticeable input lag on a gamepad? Seems like this would be a bug with the implementation if it needs to be overclocked to fix…


I’m with you on rejecting AI being sane, but the idea that gaming wikis should be integrated into wikipedia is kinda nuts. If I search “Iron” on wikipedia I’m looking for facts, not a thousand item long disambiguation cluttered with every game that has iron as a resource. Conversely, on a game wiki my search for “Iron” has an entirely different context and I’m looking for different info.
Not to mention game wikis have way lower editorial standards, their own tone (e.g. making jokes), versioning concerns, their own new user friendly homepages etc.
Wikipedia could tuck this all into a separate namespace, sure, but that’s effectively a separate wiki anyway and then it raises questions like “why is wikipedia hosting a mechanical guide for this porn game?” or “How long do we need to host the content for this game that peaked in 2012 and is now abandonware?” that are conveniently sidestepped by those communities supporting themselves.
An anti-DEI fork by a wingnut and a project that isn’t even half way ready to use starting from scratch in a niche language. Neither of which are capable of dealing with the fundamental problem of X, the protocol itself, without becoming something entirely different.
… I’m not holding my breath.
Agreed. I was an early Wayland convert because once upon a time I started writing a WM and taking an interest in X internals… And then my face melted off like I’d opened the Ark of the Covenant.
Things are so much simpler now.
I use KDE Connect remote input on Wayland all the time…
KMag is broken (simply has not been updated, not like it couldn’t work) but you can zoom the entire screen in KDE with super +/- is that not good enough?
Didn’t they straighten out Wayland support? I thought this was a thing of the past as of 555, but I also haven’t run Nvidia myself in years and years.
Wayland is a sports car - modern, tailor made for performance. X is like a '99 Civic that’s had the seatbelts stripped out and the airbags replaced with cameras that let all the other cars on the road see you naked.
It’s fine to prefer X, but the older it gets the more people are going to roll their eyes at you. XWayland is fine for random old stuff, but there is zero reason X should be running your whole display these days.
Inb4 someone mentions network transparency that gimps the rest of the system or some 5000 year old app that needs to sniff events sent to every other program.
I never played Star Citizen, but this is kinda where I ended up with No Man’s Sky. I played it at launch and again earlier this year and there’s definitely some fun to be had but nothing fits together right, or feels fully realized. NMS lost a coherent vision of the game at some point and eventually it just made me itch to play better games that were more focused.