DLSS 5 in Team Fortress 2 can now be stacked multiple times... so obviously I had to see what happens.In this video I compare 1x, 2x, 3x, all the way up to 6...
Are games bad or limited because of poor graphics? No. Are games better if they have great graphics? Not really.
Depends on how you define “great”. I’ve definitely played games before where the art direction and general visual artistry was a huge part of the selling point. But that doesn’t have to be photorealistic - “great graphics” can be something like pixel art majesty (CF: REPLACED).
That being said, some games are certainly elevated by incredible photorealistic visuals. Borycam has basically built a whole premise on it, and it would certainly be a lesser game without its graphics.
Fair point. I was thinking in the sense of success: Many games have seen huge success, among the biggest are Minecraft and Terraria, where there’s arguably not a big focus on graphics (that’s not to say that there’s not an art direction!).
In regards to Bodycam, it’s eerily realistic. But this is not thanks to DLSS, and probably has tons better performance as a result. Furthermore, a huge part of the realism is how it feels, not only how it looks. DLSS is only for textures, while animations can easily make things look weird when DLSS is slapped on top of games where there is a general balance between the quality of textures and animations.
DLSS is taking you further away from the art direction and general visual artistry that the devs intended though.
Also you are somewhat misunderstanding the premise of Bodycam lmao…I swear every time that game blows up on YouTube/twitch/tiktok the claims about it get even wildler.
I do agree with your main argument, I’m just being a pedantic dick.
I wasn’t commenting on the DLSS 5 slop filter here, only on the general question “do ‘great’ graphics matter in a game”. I agree that slopifying a game takes you further away from the intended art direction, which I’m not a fan of.
And whatever the mechanical premise of the actual gameplay of Bodycam, the impact of it would be much less with stylized Fortnite cartoon graphics as opposed to the current photorealistic presentation. That’s all.
DLSS 5 is not meant to be slapped on like a filter but to be something the devs use as another way to craft their desired visual style.
OP’s video is interesting because it shows what it does to a game if applied several times. But even once makes the characters look weird because it goes so hard against the original art style.
DLSS 5 as it is seems way more suited for something like say Resident Evil that is in a “realistic but not quite” territory by default.
Depends on how you define “great”. I’ve definitely played games before where the art direction and general visual artistry was a huge part of the selling point. But that doesn’t have to be photorealistic - “great graphics” can be something like pixel art majesty (CF: REPLACED).
That being said, some games are certainly elevated by incredible photorealistic visuals. Borycam has basically built a whole premise on it, and it would certainly be a lesser game without its graphics.
Fair point. I was thinking in the sense of success: Many games have seen huge success, among the biggest are Minecraft and Terraria, where there’s arguably not a big focus on graphics (that’s not to say that there’s not an art direction!).
In regards to Bodycam, it’s eerily realistic. But this is not thanks to DLSS, and probably has tons better performance as a result. Furthermore, a huge part of the realism is how it feels, not only how it looks. DLSS is only for textures, while animations can easily make things look weird when DLSS is slapped on top of games where there is a general balance between the quality of textures and animations.
DLSS is taking you further away from the art direction and general visual artistry that the devs intended though.
Also you are somewhat misunderstanding the premise of Bodycam lmao…I swear every time that game blows up on YouTube/twitch/tiktok the claims about it get even wildler.
I do agree with your main argument, I’m just being a pedantic dick.
I wasn’t commenting on the DLSS 5 slop filter here, only on the general question “do ‘great’ graphics matter in a game”. I agree that slopifying a game takes you further away from the intended art direction, which I’m not a fan of.
And whatever the mechanical premise of the actual gameplay of Bodycam, the impact of it would be much less with stylized Fortnite cartoon graphics as opposed to the current photorealistic presentation. That’s all.
DLSS 5 is not meant to be slapped on like a filter but to be something the devs use as another way to craft their desired visual style.
OP’s video is interesting because it shows what it does to a game if applied several times. But even once makes the characters look weird because it goes so hard against the original art style.
DLSS 5 as it is seems way more suited for something like say Resident Evil that is in a “realistic but not quite” territory by default.