• Coelacanth@feddit.nu
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    2 days ago

    I mean, both statements in this “argument” are true. Alan Wake 2 would have sold more copies if it was also on Steam in its current form. But its current form wouldn’t exist without Epic, so the argument is kind of moot. No other publisher would touch the IP with a ten-foot pole and Remedy really wanted to make it. I’m not surprised Remedy have a positive opinion of Epic after they were willing to fund their super ambitious passion project.

    • fistac0rpse@fedia.io
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      2 days ago

      “No other publisher would touch the IP with a ten-foot pole”

      serious question - why’s that? Remedy has been known for creating excellent story driven games for 20 years. after the success of Control, I’d assume that there would be a bunch of interest

      • Coelacanth@feddit.nu
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        2 days ago

        Alan Wake 1 was a commercial flop. Other publishers thought the IP was a one-way ticket to losses. The Epic deal wasn’t the first time Remedy tried making AW2, they tried to talk Microsoft into it at first but they refused to touch the IP which led to Quantum Break instead.

        It’s not that publishers didn’t trust Remedy so much as they wanted them to do other IPs instead of wasting money on a passion project like Alan Wake.

        • mcforest@feddit.org
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          2 days ago

          Additionally to the original Alan Wake there was also American Nightmare. I think that game did not help convincing publishers that the next Alan Wake won’t be a flop.

          • Coelacanth@feddit.nu
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            2 days ago

            Yes, though if I recall right even that game was a compromise of “Remedy wanted to make an actual sequel but Microsoft didn’t want to fund that so an Xbox Live Arcade low-budget thing was all they had to settle for”.

      • sbbq@lemmy.zip
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        2 days ago

        Maybe the studio was being mismanaged and they were asking for ridiculous money to get the game off the ground. Maybe they’re just lying.