Someone buys a used Ryzen 7 5800X3D. “Valorant” and other Riot games won’t start with it because the previous owner was a cheater.

  • FalschgeldFurkan@lemmy.world
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    1 day ago

    From what I know, wall hacking in FPS titles can be somewhat prevented by letting the server not send enemy positions to the player’s client until they are actually needed; I’m guessing that the approach for RTS would be similar to prevent maphacks.

    As long as cheaters are unable to manipulate values (i.e., resource balance, unit hp, how many units they have etc.), that should be the cheat you need to focus on the most. As far as I know, there’s nothing else out there for that genre

    • codydodd@lemmy.ca
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      2 hours ago

      Great points. Fortunately unreal engine comes out of box with server prediction and validation of location. What is harder are edge case resource padding that are harder to detect. (Given our game is RTS people giving themselves a small, barely noticeable cheat is still a cheat). But yes there are lots of techniques to minimize most of it.