For me, it wasn’t about the AI. It’s that early development of the game was all PvE play. PVP was something that was added at launch, and the game is tagged as PvE, along with PvP on steam. Stupid me thought there would be PvE only lobbies and I was clearly mistaken. I tried playing it, I put 100 hours in. The entire game was me grinding the easy map, to level up and craft/buy better guns, only to be shot on sight by someone and have everything I worked for taken. I would solo down bastions, leapers, and bombdiers to have someone run up and shoot me on site, without asking if I would share loot. (I would rather share than lose everything.) Events in the game also reward PvP play by awarding cred. People are making smurf accounts so they can end up in friendly matches to dominate people that don’t want to pvp. Enemy spawns are fucked up too. I’ve downed arc only for the corpses to despawn as I attempt to loot it. I’ve walked into clear areas, only to have bombadiers spawn on top of me out of nowhere. The worst part of the game is being dropped into a map/match after 10 minutes has elapsed, which means anything decent has already been looted and you’re more likely to run into people camping extraction points. They have a temp event running that rewards PvE cooperative play, and I’ve still gotten killed on site, although less frequently. After the event is over, I’ll probably uninstall the game again.
Not trying to change your mind because if you don’t like it you don’t like it, but the fame was developed and play tested as a PvE game. It was slated for release before The Finals. The playtesting revealed that the game was just not fun. The developers, the play testers, everyone involved felt it was boring. They delayed the game and created what was released.
I understand not personally enjoying what was released, but Embark made a decision to change the gameplay during development on their own, they weren’t forced to by a publisher or anything, and they didn’t renege on any promise or anything.
The stuff I read about the play testing indicated it was PVE. I didn’t do enough research before purchasing, no argument there. I happen to actually enjoy fighting the arc, and I really enjoy when I can play co-operatively, and do things like save someone that’s pinned down by ARC, or help others down bastions, bombadiers, and matriarchs. Getting shot in the back after I’m soloing arc and my shield is down isn’t fun. Getting shot even after I say I’m friendly, and I can’t defend myself, or else trigger the algorithm to put me in more pvp matchups isn’t fun. If it was already tested as a PvE game, I don’t see why they can’t give us PVE and PVP lobbies. Letting players decide if they want to risk PVP or not.
I absolutely loath PvP in gaming. Always have. However, I recently discovered that I enjoy extraction shooters (I think that’s what these types of games are called). Been playing HOLE and wished for something like it with co-op for me and a friend to play.
Oh dang. Why?
*https://en.wikipedia.org/wiki/ARC_Raiders#AI_use
Oh. Fuck Arc Raiders.
For me, it wasn’t about the AI. It’s that early development of the game was all PvE play. PVP was something that was added at launch, and the game is tagged as PvE, along with PvP on steam. Stupid me thought there would be PvE only lobbies and I was clearly mistaken. I tried playing it, I put 100 hours in. The entire game was me grinding the easy map, to level up and craft/buy better guns, only to be shot on sight by someone and have everything I worked for taken. I would solo down bastions, leapers, and bombdiers to have someone run up and shoot me on site, without asking if I would share loot. (I would rather share than lose everything.) Events in the game also reward PvP play by awarding cred. People are making smurf accounts so they can end up in friendly matches to dominate people that don’t want to pvp. Enemy spawns are fucked up too. I’ve downed arc only for the corpses to despawn as I attempt to loot it. I’ve walked into clear areas, only to have bombadiers spawn on top of me out of nowhere. The worst part of the game is being dropped into a map/match after 10 minutes has elapsed, which means anything decent has already been looted and you’re more likely to run into people camping extraction points. They have a temp event running that rewards PvE cooperative play, and I’ve still gotten killed on site, although less frequently. After the event is over, I’ll probably uninstall the game again.
Not trying to change your mind because if you don’t like it you don’t like it, but the fame was developed and play tested as a PvE game. It was slated for release before The Finals. The playtesting revealed that the game was just not fun. The developers, the play testers, everyone involved felt it was boring. They delayed the game and created what was released.
I understand not personally enjoying what was released, but Embark made a decision to change the gameplay during development on their own, they weren’t forced to by a publisher or anything, and they didn’t renege on any promise or anything.
The stuff I read about the play testing indicated it was PVE. I didn’t do enough research before purchasing, no argument there. I happen to actually enjoy fighting the arc, and I really enjoy when I can play co-operatively, and do things like save someone that’s pinned down by ARC, or help others down bastions, bombadiers, and matriarchs. Getting shot in the back after I’m soloing arc and my shield is down isn’t fun. Getting shot even after I say I’m friendly, and I can’t defend myself, or else trigger the algorithm to put me in more pvp matchups isn’t fun. If it was already tested as a PvE game, I don’t see why they can’t give us PVE and PVP lobbies. Letting players decide if they want to risk PVP or not.
I absolutely loath PvP in gaming. Always have. However, I recently discovered that I enjoy extraction shooters (I think that’s what these types of games are called). Been playing HOLE and wished for something like it with co-op for me and a friend to play.
Shit, thanks for your insight. I was somewhat interested in the game just because of the world it’s set in, but, gah that sounds awful.